[GBA] Nouveau moteur graphique pour la GBA
Du neuf pour la qualité graphique des jeux.
Pocketeers, la boîte à l’origine de Need for Speed : Underground sur GBA, vient de créer un nouveau moteur graphique 3D pour la GBA : le C2, suite du C1 (logique me direz-vous…). En voici les caractéristiques :
- 3D Features Overhead, side on, first & third person 3D views 2D / 3D
- Math API 2D software and hardware rendered sprites Full screen coverage texture mapped primitives running at 30fps+
- Flat shaded and texture mapped polygonal and surface rendering engines
- Smooth lit shaded texture mapped bitmap and polygon primitives
- Real-time 8-bpp and 15-bpp rendering engines Non real-time 15-bpp true colour RGB smooth lit engines
- Fast Spherical and cylindrical single primitive rendering
- Transparent textures
- Tiled textures
- Reflective looking surfaces
- Affine & perspective correct rendering available
- Dynamic level of detail system
- Mipmapping
- Automated texture animation system Support for 3D Studio max exported data
- Bone key frame character animation support
- Proprietary super fast character rendering system
- Proprietary OHE engine format for the display of optimised overhead 3D worlds
- Proprietary WFR engine format for the display of optimised first and 3rd person 3D worlds
- Proprietary MDX engine format for the display of generic 3D polygon worlds